Among schoolchildren, the biggest problem is peer pressure. "If one child gets a mobile phone as a gift on her/his birthday, the entire class comes under pressure to get one The pressure on their parents is immense.
Example
Peer
Presure
Among
schoolchildren, the biggest problem is peer pressure. "If one child gets a
mobile phone as a gift on her/his birthday, the entire class comes under
pressure to get one The pressure on their parents is immense. Some parents try
to postpone buying a phone or gaming device, connecting the purchase to their
child's performance at school," Madhavan Ramakrishnan, Director Strategy,
Sweans Technologies Ltd., points out.
There
are several ways to curb and restrict gaming and tech addiction among children.
The easiest method is to promote gaming that can actually help with the brain's
development and restrict games that are violent or too competitive in nature.
The paradox is that the shooting and racing games are the most popular genre
among children.
"Parents
can consider app locks or Internet locks on their children's devices. There are
dedicated apps like 'Family Time', which will allow parents to keep track of
their children's gaming and browsing habits, especially if they are addicted to
their phones and tablets and laptops. In the case of gaming consoles, it's
slightly tricky. It is important for the parents to be involved while the child
sets up their gaming accounts on Play Station or XBox so that they can monitor
their activities at a later stage," Mr. Ramakrishnan says.
K.M.
Manzoor, chief medical officer and psychiatrist, District Ayurveda Hospital,
Kozhikode, feels that online games with a content of aggression need not
necessarily make the children aggressive, but concedes that there could be
specific groups that must be under greater care.
"Vulnerable
children who do not have a pleasant family atmosphere, children of separated
parents and those living in contexts of family conflicts should always be
monitored," he says.
A
disease
Internet
addiction, he says, is nowadays mot considered as a bad habit, but a disease.
"For every disease, prevention is better than cure. Children should be
encouraged to make more use of libraries. Reading habits should be encouraged
and every house must have a small library. Newspaper reading among children is
much less compared with earlier days. This is one of the area, every parent can
use for these types of behaviour formation," Dr. Manzoor says.
Elders'
anxieties notwithstanding, gaming is fun and relaxation for a majority of young
people. "E-sports has always just encouraged me to appreciate high quality
visuals, fantasy and boost my valiance as a person. I believe it has taught me
to a great extent not to give up on myself. In games, one can always replay and
learn to be better, which is unlike real life," Akshay Raj, student of the
English and Foreign Languages University, Hyderabad, says.
An
avid gamer, Mr. Raj, who started with video game consoles connected to
television and then moved on to personal computers, online games and recently
to Android and iPhone apps, says that there have been instances of certain
games being banned in certain countries owing to their aggressive or hostile
nature.
"I've
played these games only to enjoy it to the core. It's important to know and
keep in mind that these are games," he says.
He
says that most of the gamers play seriously as if it's their job or because of
high dedication to the games.
Multiplayer
games
Recent
advances in Massively Multiplayer Online Role-Playing Games (MMORPGs), where a
large number of players interact with one another within a virtual world,
require this dedication from players "because you game with other players
online who count on you to do your part for the next one hour or so."
Generally,
gaming can be really addictive, but children tend to start observing a career
in the field, which has not really been appreciated by society at large.
"E-sports
might have a huge potential at the international level, but it is better not to
invest time and money in online e-sports sacrificing all other possibilities.
It's not worth playing ambitiously. It should rather been seen as a pastime
that can make you a better solver of problems and also drive your adrenalin a
notch up," Mr. Raj points out.
Professional English: Reading: UNIT 2 : Tag: : Reading - Example 2 - Cause and effect essays
Professional English II
HS3251 2nd Semester 2021 Regulation | 2nd Semester Common to all Dept 2021 Regulation